Lead product designer

process

Fast, never generic.

Marketing is the expensive part of a product, so I build it into the process: the experience has to hold people and make them tell others. I move fast, and the direction, the eye and the decisions are always mine.

How I work
  1. 01

    An itch

    Everything starts with a real problem, mine or someone close to me. Before designing, I understand who lives with that problem and what would make them want to tell others about the solution.

  2. 02

    Plan

    I turn the problem into a plan: I map flows, research references and set the direction before placing a single pixel.

  3. 03

    Design & build

    I design in Figma and build in code, with games and mobile apps in mind: everything moves, responds instantly and feels light. Every detail goes through my eye.

  4. 04

    Launch

    I test on my own machine, check every screen, and only then publish. I start with a waiting page and a demo, and launch after testing.

Principles
  • Sells itself

    001

    A product has to be good enough to sell itself.

  • Games as reference

    002

    I take references from games, not from other products.

  • Fluidity

    003

    Fluid, light, intuitive. If it feels stiff, I redo it.

  • Measure

    004

    I measure before I claim, and ship only what I've seen work.

Tools

Design & motion

  • Figma
  • Lottie

AI & build

  • Claude
  • ChatGPT

Hosting & code

  • Vercel
  • GitHub

Growth & paywalls

  • Superwall
  • Mixpanel

Collaboration

  • Slack
  • Jira
  • Asana
  • Google Calendar